Tuesday, May 21, 2013

Tzeentch-Only

As a very close second to Slaanesh as my favorite Chaos god, I'm disappointed that most of Tzeentch's stuff isn't that good.  Tzeentch has the best monstrous creatures, and the rest of his stuff is kind of bad besides Horrors.  My current best list has three Tzeentch MC's.  That reroll 1's thing is awesome.  Tzeentch Marines are generally terrible.  The only unit I consider the Mark of Tzeentch for is Terminators, but I don't consider those competitive with or without the mark, so who cares?  So we'll start with Daemons primary, and bring CSM's along for a Heldrake, which is pretty much what I do already.  As always, we'll list what Tzeentch has that's really good:

Fateweaver
Princes (the Daemon codex kind)
Lords of Change
Horrors
Heralds

And the stuff that's pretty good:

Uh...  Soul Grinders...
Daemon Princes (the CSM kind)

Wow, short list.  Since most of the Tzeentch stuff that's good is FMC's, the best way to build a Tzeentch list is flyer heavy.  Flamers, Screamers, Burning Chariots and anything with the MoT is simply mediocre to poor.  Horrors, invisible Tzeentch Princes, Fateweaver and Lords of Change are all terrific.  Because Tzeentch gets you Fateweaver, you automatically get to take advantage of the Grimoire, which can either be on a Tzeentch Herald or a Tzeentch Prince.  I much prefer the Prince.

Fateweaver
Lord of Change, 2 Greater Rewards, ML3
10 Horrors
10 Horrors
10 Horrors
9 Screamers
Daemon Prince, Tzeentch, Armor, Wings, ML3, Exalted Reward
Daemon Prince, Tzeentch, Armor, Wings, ML3
10 Cultists, Heavy Stubber
10 Cultists, Heavy Stubber
Heldrake, Hades Autocannon

2,000

That's about as good as it's gonna get.  Maybe you replace the Lord of Change with a couple Disc Heralds to ride with the Screamers.  You have the Grimoire to protect the Screamers.  If you get Forewarning, they're unstoppable.  The list has Six shots at invisibility.  It's really similar to my main list, but not as optimized.  Just the same, it will give a lot of armies some serious trouble.  There's a lot more shooting there than it seems.

However, we can do something very similar from the CSM angle as well.

Daemon Prince, Tzeentch, Armor, Wings, ML3, Spell Familiar
Daemon Prince, Tzeentch, Armor, Wings, ML2
10 Cultists
10 Cultists
Heldrake, Baleflamer
Heldrake, Baleflamer
Heldrake, Hades Autocannon
Lord of Change, 2 Greater Rewards, ML3
10 Pink Horrors
10 Pink Horrors
Daemon Prince, Tzeentch, Armor, Wings, ML3, Exalted Reward

2,000

This time, the last Tzeentch Prince has a Portalglpyh.  This list has a whopping seven flyers!  Seven!  They're all powerful, too!  I mean, holy crap!  That's a tough list!  If I felt like painting another Heldrake, I'd try it out.  I'd like to get ML3 on that second CSM Prince, but I'd have to change Horrors into Cultists to do it.  Even if I wanted to mix it up with other gods, I don't think I'd change anything about the list.

Monday, May 20, 2013

Nurgle-Only

It's almost time for the new Elfdar book to drop and bop Runes of Warding with the nerf stick.  Already pictures are starting to leak on less-prominent blogs, and also 3++, who you'd think would know better.  I like 3++ quite a lot and read it daily.  I hope GW doesn't schwack their peepees.  Otherwise, I won't know how to win with Grey Knights!

But today we are talking about Nurgle.

I make no secret of the fact that I dislike the whole Nurgle thing.  But so what?  You can make a pretty good army out of it.  Hell, even plain 'ol Nurgle Marines are pretty good.  It's pretty indisputable that Nurgle Marines are way better than Nurgle Daemons.  The only Nurgle Daemon I like is the Soul Grinder, but the good news is that's a pretty solid pick, so let's begin by listing the Nurgle stuff that's really good:

Saturday, May 18, 2013

Khorne-Only

I forgot to puts teh Slaansh pictur in teh Slanesh articel so I use in Khron artical instead!

Single-minded brutality on the charge is what you gonna get with 'ol Khorne.  And that's all you gettin'.  I am not a fan of the playstyle.  It's useless against flyer armies, and I worry about getting shot off the table before I reach combat.  Hoping I reach the other guy before I die does not strike me as a thoughtful course of action, and I am a thoughtful fellow.  Such an army is entirely at the mercy of terrain.  I am definitely a proponent of Daemons as the primary force if you're going all Khorne.  Flooding the board with Flesh Hounds is a solid tactic, plus you get the Skull Cannon.  All you need from Khorne Marines is a Heldrake.   Bring Kharn in a Land Raider and have done with it.

Friday, May 17, 2013

Slaanesh-Only

Nobody likes Slaanesh but me, so we'll start here!  Slaanesh Daemons have improved significantly since the last codex.  Slaanesh has probably the best troops choices between the two codices with Daemonettes and Noise Marines as excellent choices.  However, because you're probably going to want to use scoring Noise Marines, that sort of locks you into using Chaos Space Marines as your primary force.  This is because Noise Marines are only a so-so Elites choice for the price, Slaanesh Marines are ho-hum, and Slaanesh Cultists are silly.  Let's start with the Slaanesh stuff that's really good:

Noise Marines
Daemonettes
Lash Princes
Bikers
Mounted Heralds

Then, there's Slaanesh stuff that's pretty good:

Furies
Seekers
Fiends
Seeker Cavalcades
Soul Grinders
Sorcerers

Well, you can't get all that into one list, but you can work a list around bits of it.

Thursday, May 16, 2013

Let's Talk Mono-God Lists Again!!!

Hi, everybody!  Got the customers out the door happy today, so I have more time to write stuff.  Reckon I'll kick off a series exploring mono-god lists since the new codex is out for both brands of chaos.  Taking mono-god stuff limits your choices in each army, but I think each of the gods has enough decent choices available to it to make it workable.  Slaanesh has Noise Marines, FNP Bikers, Daemonettes, good Furies and Lash Princes, Khorne has Flesh Hounds, Kharn, Jugger Lords and Bloodthirsters, Nurgle has Typhus, Zombies, T6 Bikers, T5 Obliterators, Soul Grinders and Plague Marines, and Tzeentch has Fateweaver, Lords of Change and Tzeentch Princes.

So, I'll be using the next few articles to explore using the good stuff for each god to build a competitive list.  Should be a real hoot and a holler.  Stay tuned!

Wednesday, May 15, 2013

Bidness

We just completed a successful software release that has taken up a bunch of my time.  I may get around to posting something in a day or two.  In the meantime, remember, to properly merge onto the highway, first accelerate to match the speed of traffic, then find a gap to get over.

DO NOT GET ON THE HIGHWAY AT 45 MPH AND HOPE SOMEBODY TRAVELING 70 LETS YOUR STUPID ASS IN!

Have a fine day.

Monday, May 13, 2013

Battle Report: Against Drop Pods

I got the chance to test my tournament list against the fellow who placed 5th at the Stones River GT.  He runs Drop Pod Wolves with IG allies as his army of choice.  Every time I have played Space Wolves, I have won except for a single tie that blemishes my record against them.  It is not an army I fear, but there's always a first time.

We played at 2k points.  I have modified my list slightly.

Fateweaver
Slaanesh Prince, Exalted, Greater, Armor, ML3, Wings
15 Flesh Hounds
10 Daemonettes
10 Daemonettes
10 Horrors
Tzeentch Prince, Exalted, Armor, ML3, Wings

Tzeentch Prince, Armor, ML3, Wings
10 Cultists
Heldrake, Hades Autocannon

2,000

As you can see, my regard for the Khorne Death star did not improve since I wrote my last article!  
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