Thursday, December 4, 2014

Andrew Starts a Blog

After some consideration I have decided to start my own blog.

If you enjoyed my writing come check it out.

Sunday, November 30, 2014

Time to Hang It Up

Well, dudes, I have completely run out of material! After three years, nearly 600 posts, two edition changes, a new codex, multiple changes to the way the army plays, dozens of battle reports, unit reviews and lots and lots of tactics, I can't think of anything more worth saying. At least, not enough to continue blogging about.

The fact is, I have played one game of 40k in the past month. I'll still probably play in whatever local tournaments come up (assuming people show for them) or I might start running them to try to resurrect the game around here, but honestly, I spend most of my gaming energy learning Warmachine these days so I don't clock myself after missing an obvious assassination in the championship game of the next tournament like happened last week.

I was thinking about trying to keep this going through LVO, but between painting, family, work, possibly moving and a malaise about the direction 40k is going, I just don't get the enjoyment out of this activity that I used to so that the impact to my time is worthwhile. It's a commitment of 2-3 hours to write a really good post, and I no longer feel the urge to do that very often. I can always submit stuff to Reece if the urge comes back. Frontline is pretty much the only place to go for tactics these days anyway.

So, I'd like to thank you all for your readership, for correcting me when I get rules wrong, for giving me ideas, and for being largely very civil in the comments section. I never had to moderate anyone. If your comments were ever deleted, it was because Blogger sometimes eats them.

And with that I'll sign off. I wish you all the best, and perhaps I'll see you in Vegas.

Sunday, November 23, 2014

League: Week 3


This week our league switched from the traditional mission to the maelstrom missions.  I like these missions better, and I feel like my mobile/durable army does well with the tactical objectives.

Saturday, November 22, 2014

Imperial Armour XIII: Renegades and Heretics Heavy Support

'Bout time I got 'round to finishing this up. The Heavy Support section is a bear with tons of options, which is why I kept putting it off. Outside of the troops, this is the strength of the army. Let's begin, shall we?

Renegade Leman Russ Squadron

Leman Russes are good but never scare me when I see them across the table because Flesh Hounds and Screamers eat them every single time. I like that they are cheaper than the loyalist versions because of BS2 (which you can upgrade to BS3 by bringing the cost in line). This makes the blast versions like the Demolisher more appealing than, say, the Punisher, which should really only ever be driven by Pask.

All of the blasty tanks have cases to be made. The Plasmacutioner has done nasty things to me in the past. The Demolisher is scary if it gets close enough to fire. The Eradicator is cheap and can help dig out things like Nids in ruins under shrouding. And the bog standard Russ has good range on a S8 ordnance gun. All in all, you probably won't go too far wrong with a tank squadron in this army, but I'd keep them cheap with no sponsons and put heavy flamers on the front so the BS2 doesn't come into play and they can still fight if they lose their main guns. You'll probably want to foot the five points for dozer blades as well. That's worth it.

Friday, November 21, 2014

So Fateweaver Can Summon Now...

You look like a man could use some more Pink Horrors. That's what GW thinks. Today sees the release of a very brief update to the Daemon Errata allowing both of Fateweaver's heads a roll on Malefic in addition to the powers he already gets.

The implications are obvious, so I won't belabor the point. Obviously we're all going to be casting Possession with him to summon a Bloodthirster. This almost puts him back in auto-include territory as he always has something useful to be doing. Just remember which head has which power so you don't cast Psychic Shriek and then one of the powers from the other head. Can both heads know the same power?



Unrelated update: Sean Nayden posted the links to his batreps with the Nid bomb list in the comments of my previous post. Since I am flattered to have high level players read and comment on the blog, and since any decent tactics articles on 40k are hard to come by lately, I here post the link for your enjoyment.

http://vectdoes.blogspot.com/

Wednesday, November 19, 2014

Nid Bombs!



A fiendishly clever list won the 11th Company GT that I wanted to talk about.

Hive Tyrant – wings, 2x twin-linked Devourer, Electroshock Grubs – 240
Hive Tyrant – wings, 2x twin-linked Devourer, Electroshock Grubs – 240
Lictor – 50
Lictor – 50
Lictor – 50
3 Ripper Swarms – Deepstrike – 45
5 Genestealers – 70
5 Genestealers – 70
5 Genestealers – 70
5 Spore Mines – 25
5 Spore Mines – 25
4 Spore Mines – 20
Mawloc – 140
Mawloc – 140
Mawloc – 140
Bastion – Comms relay – 95

Death Leapers Assassin Formation

Death Leaper – 130
Lictor – 50
Lictor – 50
Lictor – 50
Lictor – 50
Lictor – 50

Sunday, November 16, 2014

League: Night Two


The list I ran this week was the same as last week, but I swapped out the missile launcher for two melta guns (I had 5 extra points last week)

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