Tuesday, February 19, 2013
New (Almost Certainly Fake) Rules for Daemons!!1
I generally don't copy and paste stuff from other blogs, but plagiarism is the future and the future is now! My take is in italics.
Update: My initial take was far too credulous.
From Natfka:
The Bloodthirsters : 280pts
WS BS S T W I A LD SV
10 4 9 7 5 5 5 10 5+
Daemonic gifts: blood axe, armour of terror, whip of destruction
special rules: daemon, daemonic flight, furious charge, rage,blood without end
blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+
armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3
whip of destruction - 12'' shooting attack - strength 8 AP 4 rending
daemon - see page 36
daemonic flight- see chaos special rules
furious charge & rage - rule book (P41&37)
blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes.
TROLOLOLOLOLOL!!! It's T7, it has a 2+ save! It flies! It regenerates wounds! It has 7+D6 attacks on the charge plus extra attacks for every wound he causes! I'll take four at 2k points!
Great unclean one : 260pts
WS BS S T W I A LD SV
5 4 6 8 6 1 4 10 6+
Daemonic gifts: plague sword of death, bloated body, aura of decay
special rules: daemon, slow and purposeful,my master gifts all,shrouded
plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn
bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below.
aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and
close combat)
daemon - page 36
slow and purposeful - page 42
shrouded- page 41
my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.
That seems a lot worse than the Bloodthirster for 20 points less. A whole many lot worse. Sure, it can't be killed, but with SnP it can't kill anything either. Shouldn't it get an S10 AP1 barrage 4 weapon or something?
troop units :
bloodletters: 14pts each
WS BS S T W I A LD SV
5 0 5 4 1 4 2 10 6+
daemonic gifts: blood swords (strength: user AP: 4)
special rules: daemon, furious charge,rage
unit type: infantry
Number/squad: 5-20
The fact that these were so terrible made me lend credulity to this rumor because I was instantly reminded of Khorne Berserkers.
Daemonettes of slannesh: 12pts each
WS BS S T W I A LD SV
4 0 4 3 1 6 2 10 6+
Daemonic gifts: rending claws
special rules: fleet, make them suffer (+1 added to strength - already included)
Unit type: infantry
Number/squad: 5-15
Adding S and losing A runs utterly counter to how Slaanesh stuff is supposed to work.
Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.
Fake and stupid
nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.
This would be more believable if a piece of wargear that buffed another unit made any kind of sense.
sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge.
That's really powerful and is a sword without an S or AP rating, which is why it's fake.
dance of death: 40pts
pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.
No, I don't think we're getting an auto-win button against Orks, Necrons and Tau.
I don't buy it.
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I think this is fake or some very silly stuff. If Daemons lost daemonic assault then a lot of their stuff won't reach to the opponent's army.
ReplyDeleteThe whole thing seems like ******** to me. The Bloodthirster especially seems poorly conceived (regaining wounds for each he causes on a 4+? REALLY?) Nevermind the troops are abysmal at their price as nobody takes Bloodletters now and they eat through power armor like butter while these are just sad versions of themselves.
ReplyDeleteKeep in mind the newer books are filled with options which can be purchased for troops. I'm speculating (and hoping a little bit) we'll be seeing something similar for the Daemon troops.
I lean more strongly towards fake the more I read them. Compare the Bloodthirster to the CSM Daemon Prince and the difference in power levels is absurd for the same price. It's totally unkillable.
DeleteMy favorite is the conditional FNP. That's possibly the stupidest thing I've read in the supposed rules changes and is so poorly worded it boggles the mind.
DeleteI like the Slaanesh power that lets you charge a 30 boy ork squad into another 30 boy ork squad. Do they stop fighting during your opponent's turn? I suppose it doesn't matter because you've already won the game at that point.
DeleteIf these are true, I'm guessing the armor save is going to be important somehow. Daemon USR is 5++, so why a 6+ too? Maybe instability tests or something?
ReplyDeleteFeels like an early version of the rules to me. I'd guess its probably somewhat indicative, but I'd be surprised if that's how it works.
ReplyDeleteHaving said that, the GUO looks insanely tough to kill. 6 wounds at T8 with a 3+ FNP? Good luck killing that.
It's either fake or Matt Ward, take your pick.
ReplyDeleteYeah so they are fake.....
ReplyDeletehttp://natfka.blogspot.com/2013/02/chaos-daemons-deployment-hints-and.html#more
Basically some guy emailed faeit with a wishlist on what he wanted to see the daemons get and claimed that they were the actual rules...
You'd think that person could have wished for troops that could actually get into combat.
DeleteOh and also, Pics:
ReplyDeletehttp://natfka.blogspot.com/2013/02/chaos-daemon-pics-have-arrived.html#more