| Hey, Baby... Wanna see my Staff of Change??? |
And that price is usually around 300 points...
Below is how I would build a Daemon Prince for each of the four alignments:
Slaanesh
Wings, Armor, Lash of Despair, Level 3 - 310 points
Despair? This is Slaanesh... Oh well. Roll three times on Biomancy. If you get Iron Arm, Lash becomes S7-9 assault 2d6 and will drop flyers from the sky. The Lash Prince is back! Biomancy can greatly improve your army, debuff the opposing army, or make the Prince nigh unstoppable. If flyers are not a concern for you, as they are becoming less of one for me, drop the lash and take the Grimoire of True names for ten points more. I like this build best, but I tend to balk at the price. Maybe only level 2...
Tzeentch
Wings, Armor, Staff of Change, Level 3 - 315 points
Same basic idea but instead it is a S8 close combat monster instead of possibly an anti-air machine. You also get LD10 psychic power checks, and reroll all your 1s for armor saves which is nice. More survivable and less risky than the Slaanesh Prince, but a non-factor against airplanes.
Nurgle
Wings, Armor, Level 2 - 270
The Nurgle DP cannot compete with the Tzeentch or Slaanesh DP in terms of exploiting Biomancy. I'd try to build him in a way that exploits his shrouded status. He's SNP, so not that great in assault anyway, so it makes sense to use him as a flying firebase. Thankfully, Nurgle powers are good for shooting. Yay! He's "cheap" and if you can keep him swooping around cover, he should cause trouble with the Nurgle and Telepathy Primaris powers. He can always charge a beefy vehicle in a pinch.
Khorne
Wings, Armor, Blade of Blood - 240
I dunno, man. With no psychic powers, he's just a close combat model, so you'd might as well kit him out as such. Blade of Blood adds D3 extra attacks, and lack of attacks is the bugaboo of MCs. At least he's cheaper than the others.
Now, the Daemon Prince needs to be analyzed within the context of the way the army works. All of these dudes, fly, and are therefore fast enough to get up the board by turn 2 without needing to deep strike, so if you can hide them, deploy them and use them to soften the enemy up Turn 2 and use psychic powers to buff the army after it drops (This is allowed per the main rulebook FAQ.).
And here's another wrinkle for you. What if you want Chaos Space Marine allies to take a Heldrake like I do, but don't want a useless allied HQ? For the life of me, I can't find a use for the Sorcerer or the Lord unless you deep strike them with terminators, and that's too expensive (Well, maybe a Sorcerer with the Brand of Skallythrax in a Rhino. But that's pretty short-ranged and the Rhino ain't gonna make it.). Why not buy a CSM Daemon Prince as the allied HQ so he can partake in the mayhem? He fits right in and can tote the Black Mace. If you make him a psyker, he gets a spell familiar. If he's a Daemon of Khorne, he can benefit from a Blood Throne. Black Mace plus hatred. Mmmmm... Oh, he already hates Space Marines? Even better. No Daemonic Instability, either. Still, I'd bring a Tzeentch Prince because the reroll on saves is a big deal for the same price.
(Side note: The Warp Beacon Warlord trait states that the warlord must have been on the table from the start of the turn for it to work. This leads me to strongly believe that GW merely hosed up the wording of the icon rules, and that it is going to be fixed in the first errata. But we shall see.)
I like the Slaanesh one. Thinking about adding Eternal Blade too. Just so Iron Arm + Lash for ranged, and Warp Speed + Eternal Blade for +2D3 Attacks and Int. Seems like a good idea since the Prince already has armor. What's your thoughts on it? Another 30 points, but seems worth it.
ReplyDeleteI dislike paying that much for a 50/50 shot at a make or break power. If I'm rolling Biomancy, I'm tricking him out as a support character who might turn out to be good in assault, so I think I'll take the Grimoire and have done with it.
ReplyDeleteI had this article written up a couple days ago but had my attention diverted.
Honestly, my main focus right now is figuring out how to play the army if they errata icons because I haven't figure out how to survive two turns of shooting if I go second. The things Dark Eldar, Orks and IG could do to the army if I have to deploy most of it are staggering.
Perhaps you just live without the icons, still reserve half your force and do the same old deep strike thing you were doing before.
I guess I should have said, the Eternal Blade and Lash back-up each other. There's a better chance to get one of the two powers, than relying on just one power.
DeleteWhat about a Bait and Switch type of tactic? Have something the opponent HAS to destroy. Keep it as cheap as possible, but hardy as possible. Divert from the rest of your advancing army. If allied with CSM, Mutilators or Obliterators deepstriking in could do the trick. Mark of Nurgle is a must.
Orks, Dark Eldar, and IG always seem to give me problems. I think Flamers of Tzeentch could still help here though.
It's hard coming from a codex where nothing started on the table, 5-10 was the optimal squad size, and Heralds weren't squad boosters to normal deploymeny, cheaper/larger squads, and wanting Heralds in for Loci.
I'm starting slow with Daemons. I had pure Tzeentch, and now I'm going CSM with Daemons allies. Once I start getting a feel for Daemons it will probably switch, but for right now small steps first.
Well, the lord would probably do best to give you 30 bodies with fearless and a minor assault threat in your back field. Give him mark of nurgle and a power axe and sit him with your cultists. Take another 10 man squad to hide or reserve and walk onto an objective late game. Heldrake and maybe a squad of 4 havocs with autocannons rounds it out. Adjust blob squad size for points restrictions.
ReplyDeleteI got Plaguebearers and Horrors behind an Aegis for that. 10 for fiddy points hiding behind a wall in this man's army!
DeleteYou know, given the inclusion of the requirement to be on the table for Warp Beacon, I'd actually be surprised if the lack of such requirement for icons was an oversight.
ReplyDeleteSlaede, people told me about new Daemons FAQ being released right now. I'm on mobile so I can't see the FAQs... ¿are the icons/instruments nerfed or not?
ReplyDeleteI don't see them. I'm about to go to sleep and if they come out overnight Ima be mad!
DeleteWell it's up in german
DeleteLink?
DeleteOK I found it. Nothing really there so far. Looks like correction of translation errors.
DeleteSummary - An icon of Chaos replace the first paragraph with the following: "If you can designate the nahkampfergebnis, add a point to you result your side, when in the respective melee at least a friendly unit with an icon of Chaos is bound."
DeleteThey did not change it.
It's garbage. Not even worth posting about if that's all it is. They didn't fix the Burning Chariots either.
DeleteWell, if it comes out overnight, maybe Bill will post it up. I'm out.
DeleteLike I said, it looks like its just correcting translation errors from english to german to match the english rules. Doubt they'll put it up in english.
ReplyDeleteYour Slaanesh layout is 310 pts, not 305.
ReplyDeleteOoh, there's a problem with my Battlescribe catalog. Everything costs 5 points more than I listed it at. Woopsie doodle!
DeleteOne thing about the Nurgle DP, is that if he is a FMC in swooping form, his dive ability gives him Jink which is a 4+ cover save. Combined with the Shrouded ability this modifies it to a 2+ cover save which should help in a pinch. One thing I wasn't sure on, is if he can he go into glide mode on his next turn and assault an enemy unit.
ReplyDeleteHe can.
Delete